Leading a pan-european animation studio

The talk tells the compelling narrative of Arx Anima, exploring its evolution and journey within the animation industry.

Additionally, it spotlights the pivotal role of female leadership in animation, shedding light on the impact, challenges, and triumphs of women within this creative sphere.

The talk delves into the company’s approach to IP (Intellectual Property) development, detailing strategies, successes, and the overall significance of this aspect in shaping the studio’s identity and growth within the animation landscape.

PIXELvienna Party & Battle

After two full and inspiring days of talks at PIXELvienna let’s party, draw and chat a little together 🙂
@Badeschiff, Wolfgang-Schmitz-Promenade, 1010 Wien

Professional Competition

PIXELvienna, the Annual Austrian Computer Graphics and Animation Conference will present an international and a national animation program.
The eclectic selection presents some of the most exciting, engaging and emotionally powerful films with innovative approaches to the medium of animation from Austria and all over the world.

You can find a list of all shorts here

Award Ceremony

PIXELvienna, the Annual Austrian Computer Graphics and Animation Conference will present an international and a national animation program.
The eclectic selection presents some of the most exciting, engaging and emotionally powerful films with innovative approaches to the medium of animation from Austria and all over the world.

You can find a list of all shorts here

Student Competition

PIXELvienna, the Annual Austrian Computer Graphics and Animation Conference will present an international and a national animation program.
The eclectic selection presents some of the most exciting, engaging and emotionally powerful films with innovative approaches to the medium of animation from Austria and all over the world.

You can find a list of all shorts here

Made in Vienna: VAST high-end VFX

From a small-sized Austrian company, to working on international high-end VFX productions, how did VAST grow their business as well as their team to match the levels required on projects such as Carnival Row, The Rig, House of the Dragon or the latest Wes Anderson movies?

Valentin Struklec, owner and founder of VAST, will be discussing the origins of the company and the vision he was able to share with the team surrounding him – supporting the company to keep pushing through a world of VFX-obstacles.

Accompanied by VFX Supervisors Monika Gelbmann, Franz Brandstatter and Ambros Knapp, they talk showcases a variety of recent projects VAST has worked on, and how they all presented interesting and new challenges, whether from a VFX technical perspective, or a business-related one.

Bringing new hope in the current VFX industry, VAST believes in its people and their capacity, making international-level productions work and collaborations accessible in Austria.

Breaking Boundaries: A personal Journey into Animation

In Anne Raffin’s talk, she takes us on a journey through her 15-year animation career. From background layout on children’s tv shows to realistics projects such as Arcane and Mars Express, then art direction and film direction.

She reflects on her early experiences, mentorships and collaborations emphasizing the value of meaningful encounters and hard work in her animation career. Anne also discusses her unique perspective as a queer woman in animation and the role of background artists in the industry, quietly keeping the whole picture together.

Magic happens outside your comfort zone!

The talk delves into the compelling narrative of arx anima, exploring its evolution and journey within the animation industry. Additionally, it spotlights the role of a producer in animation, shedding light on the impact, challenges, and triumphs within this creative sphere. The conversation delves into the company’s approach to IP (Intellectual Property) development, detailing the overall process, the creative hurdles and the overall significance of this aspect in shaping the studio’s identity and growth within the animation landscape.

Zbrush for sculpting collectibles (powered by MAXON)

Zbrush for sculpting collectibles.
In this presentation/workshop the speaker is gonna showcase some of the most used methodologies to create collectibles
The presenter, with almost a decade of experience in the industry, will bring some specific case studies and try to deconstruct the logic and the problem solving attitude behind every different case, talking in detail on how to use and mix many software advanced features to achieve the desired effects.
The first part will be focused on how to create an efficient blockout and approach the sculpt of a posed character without getting lost, then will be showcased some examples of tasks, like sculpting scales and feathers, projection and xtractor features to catch and replicate details, the huge versatility of history states and how they can interact with some brushes, the use of internal and third party plugins to create high frequency details, seamless patterns, and more.

This talk is brought to you by MAXON

Hybrid Creative Workflows for the Modern World (powered by MAXON)

What does it mean to be truly creative, untethered by the boundaries of tools and rules? What kind of experiences could you create? What kind of artwork would you like to author? How would you craft a message to pass on to the world without the limits of space and time?

These are at least some of the questions every artist, art director, or designer asks themselves at the beginning of any creative endeavor, whether artistic or commercial, big or small.

There’s no easy answer to any of these questions, but chances are a multitude of tools will be used to craft the final piece.

At OVVO Studio, working with new media, we practice this untethered approach through our hybrid real-time – non-real-time workflow, or in fact, workflows. We’re talking about MacGyvering, tinkering, hotwiring, hijacking, chewing gum plugging (and well… you don’t want to know… anything in between) to arrive at the final destination.

So, we would like to showcase some of those workflows, focusing on how we use Maxon tools:

• Video mapping helpers
• Hybrid installations
• Animated movie digital extension
• Previsualizing installations
• Asset creation for real-time work
• Prototyping scenography and designs
• Advanced compositing and look development

These examples are all real-world use cases of mixing up all the tools we know and love with a new way of thinking about how to combine them while under the pressure of deadlines, budgets, museums, and clients.

This talk is brought to you by MAXON.

Making an interactive graphic novel

The team at Causa Creations is proud to present “Songs of Travel” – an interactive experience that explores themes of migration as well as the generational effects of living outside one’s home country.

Designed for mobile devices, the sprawling motion comic depicts the real-life stories of 5 individuals through the intermixing of recorded interviews, illustrated comic art, and interactive features. The project is currently in development and is planned for release in 2024.

Brian and Lisley will be sharing their insights into the making of the interactive app by spotlighting the visual development and sequential storytelling, revealing their process from storyboard to final implementation.

The ongoing project is made in conjunction with classical music festivals throughout northern Europe. Funded by Creative Europe. the project also features the music of artists from throughout the continent and seeks educate students in the themes of migration and social inclusion.

(Almost) Everything Everywhere All at Once

– The creative potential of a squiggly line career path

Before working as 3D Designers, the two of us accumulated studies and careers in a lot of different fields: from graphic design, creative writing and ethnography to set design, copywriting, sound design and illustration.

In our talk, we’ll give an insight into our creative journey so far – which at times felt like an aligned collection of derailings but has proven to be a logical consequence of our curiosity and love for exploration and research.

We’ll also cover our design process as a duo and do a quick deep dive into our daily tools.

Choices

How do you go from editing a no-budget music video for a less talented Austrian local country music band to reading your name in the credits roll of a STAR WARS show? Well, it all comes down to making certain personal and artistic choices.
David talks about developing your own good taste, about the haptics of digital images, about hearing a picture, about sweet and utterly talented nerds, about the challenges of being a non-technical artist in a technology driven industry and not being afraid to uncompromisingly following a childhood dream. … Also the „correct“ shape of clouds might be a topic.
How high are the stakes, what are the odds and, „Are there any good or bad choices after all?”