This is the preliminary schedule and is subject to change. All talks are in English.
Thursday, 03. November
- Auditorium (room1)
Screening - Animation FestivalThu - 18:00 - room1
PIXELvienna, the Annual Austrian Computer Graphics and Animation Conference will present an international and a national animation program.
The eclectic selection presents some of the most exciting, engaging and emotionally powerful films with innovative approaches to the medium of animation from Austria and all over the world.
The national program is a selection of Austrian filmmakers and filmmakers, who live in Austria.
The international program is showing films from France, Canada, Iran, China, Germany, United Kingdom, Singapore, Netherlands and Russia.
You can find a list of all shorts here
Friday, 04. November
- Auditorium (room1)
Talk - But, we love playtime… or how we internalized playtime as an essential part of our studio.Fri - 09:30 - room1Sebastian Freudenschuss, Bounty Studio Matthias Innauer, Bounty Studio
Since we started in 2018 playtime is an actual folder on our server and an essential part of our work philosophy.
Playtime is when the experiments happen. Playtime is when there is no pressure of a deadline or output in general.
Playtime is when you can do anything you want.
Playtime is when the magic happens.
And if that magic leads to a client project so let the magic happen!
Talk - "Rotzbub – Willkommen in Siegheilkirchen" From Script to Animation – and slightly beyond.Fri - 10:45 - room1Michael Merkatz
Austrias first full feature animation movie tells the story of Ultra-Catholic Siegheilkirchen in 1960s. In the tavern a snotty boy sits drawing nude pictures of the generously endowed butcher’s assistant. These pictures cause general agitation. The snotty boy is called Manfred Deix and is evidently talented. A salty cartoon feature film inspired by Manfred Deix about the teenage years of the Austrian Republic, with star-quality voices and wickedly accurate figures.
Talk - Unreal Engine as a paradigm shiftFri - 12:00 - room1Roman Saravia, FriendlyFire Georg Sochurek, Friendly Fire
How FriendlyFire started research & development on integrating interactive 3D tools, which completely changed our ways of thinking and producing CG content.
We’ll talk about our experiences evolving our pipeline over the last 3 years by showcasing examples from various fields like Virtual Production, Pixelstreaming Web-Configurators and how the differences between offline-render productions and interactive productions gradually started to disappear.
Talk - Rubikon - Making a Space movie…in AustriaFri - 14:00 - room1Franz BrandstätterRubikon was the first science fiction feature film entirely produced in Austria. VFX Supervisor Franz Brandstaetter assembled a team of great artists at the VFX House ArxAnima to make this adventure come true.Franz will provide a glimpse behind the scenes of a Feature Film that strives to create Hollywood VFX work on a very tight budget. He will show the process and walk us through the secrets of what it takes, to create movie magic.
Talk - Accidentally hooked on 3DFri - 15:15 - room1Eva Cremers
Eva will talk about how she never aspired being an artist, but got hooked accidentally and how she’s now figuring out her role and direction within the art world, without listening too much to other people.
Talk - 10 years of MotionhouseFri - 16:30 - room1Michal Černý, Creative Director, Motionhouse Radek Pšurný, Co-Founder, Motionhouse
- Sofie's Bar, Biberstraße 9 (room2)
Party - PIXELvienna 15 Get-togetherFri - 19:00 - room2
After a full and inspiring day of talks at PIXELvienna we might party, draw and chat a little together 🙂
@Sofie’s Bar, Biberstraße 9, 1010 Wien