Craig Caldwell, USTAR (Utah Science Technology and Research) Professor, Digital Media Cluster, University of Utah. Industry experience: 3D Technology Specialist, Walt Disney Feature Animation in Burbank, CA (i.e. Tarzan, Dinosaur, Chicken Little, Meet the Robinsons etc.) and Creative Training at Electronic Arts, Tiburon Studio. Academic background includes Head of the largest FilmSchool in Australia at Griffith University. The Griffith Film school known for its interdisciplinary program in Film, Animation, and Games. Previously was Head of the Media Arts Department at University of Arizona and Associate Director of the Triestman New Media Center. Currently Director of Arts Track, Master Games Studio, UofU; focus on story development. Has presented at conferences such as SIGGRAPH, FMX2012, CCGExpo 2012, View Conference, and Mundos Digitales.
Talk - Story for artists, programmers, and game designers
When studios say “it is about the story!” everyone nods in agreement, but the narrative elements of a story often remains elusive because there just isn’t time to take a full course in screenwriting. This is a course on story structure that has been designed specifically for technical directors, artists, animators, modelers, designers etc. who’s work is critical in making “the story” come to life. This session covers the universal elements of story distinct to screen media, with many clips to illustrate the concepts.
This session emphasizes story elements (i.e theme, plot, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, and how choice defines character. In all stories there must be narrative questions raised and “change” to keep the audience engaged. Stories need to have something at stake (i.e. survival, safety, love, esteem, etc.) that motivates the main character (protagonist) to move from their ordinary world to a different world, where the action takes place.