Hector Moran is a Mexican Freelance Character Artist based in Graz, he specializes in character art for video games, miniatures, statues and toys. He has made character art for games like League of Legends and Fortnite. He made the entire miniature line for games like Street Fighter, Ghostbusters+Men in Black, and others. His clients include THQ, Jasco Games, Schleich toys, Hasbro, Keos Masons, Kingdom Death, King Games and many others.
Taking 2d concept art and matching it up 1 to 1 in 3d is part of the skillset required to be a successful character artist. This can be a bit difficult at first, but with some practice and the right approach, it can be done. I this talk we’ll cover the making of some 2d to 3d projects where the concept art was matched up closely and we’ll talk about the steps of the process, what to do, what to avoid and why.
-
Talk - Translating 2D Concepts into 3D
In this workshop Hector talk about the process of realizing 2d concepts into 3d objects and characters without losing their essence. In both the games industry and other 3d projects art is often lost in translation, while in some cases this can be ok or desired, there are many cases where the 2d source must be matched very closely. There are many tips and tricks that can help preserve and translate 2d into 3d going from standard processes like model sheets to paint-overs and appropriate texturing approaches. Other parts of the process to be covered will be good mesh flow for animation and balancing mesh and texture detail in videogame projects.