Georg Sochurek joined FriendlyFire as Technical Director in 2020, to help evolve the whole pipeline around using Unreal Engine as the new core tool.
Around 2010 he started working in the field of realtime 3D, helping create a wide scope of applications in various fields like Augmented and Virtual Reality, Virtual Production and Interactive Applications for trade fairs.
In this process of working with lots of talented developers and asking „How does that really work?“ a lot, he kept drifting from the artistic over to the technical side of things, from 3D Generalist to Technical Artist and now Technical Director.
Talk - Unreal Engine as a paradigm shift
Fri - 12:00 - room1
How FriendlyFire started research & development on integrating interactive 3D tools, which completely changed our ways of thinking and producing CG content.
We’ll talk about our experiences evolving our pipeline over the last 3 years by showcasing examples from various fields like Virtual Production, Pixelstreaming Web-Configurators and how the differences between offline-render productions and interactive productions gradually started to disappear.