Francesco starts his career in the videogames industry in Italy back in 2004 as animator.
After the first experience on a small development studio he moves to Holland where he gathers experience on motion capture and production management. He mixes the real animation and technical animation work (also for the serious development) with lecturing and mentoring at University level.
After a parenthesis as production manager for Forge Studios, a successful art outsourcing studio in Italy (League Of Legend, Ryse, Crysis 2 and 3, FEAR 3…), he decides to gets his hands dirty again. So he joins Rocksteady Studios as technical animator and collaborates to the development of Batman Arkham Knight.
Recently he has moved to Stockholm to join DICE. There he is taking part to the development of Mirror’s Edge Catalyst working on the fronts of character rigging, cloth simulation and tools development.
-
Talk - EA Cloth, art and technology of Mirror’s Edge Catalyst Cloth Simulation
A presentation of the EA Cloth technology and the related authoring workflow used during the development of Mirror’s Edge Catalyst for the creation of awesome cloth and drapery simulation.
Reasons to attend:
– Knowing more about the state of the art of the clothing simulation
– Having a sneak peek about what happen behind the scenes of AAA development
– Learning some basic principles to make your life easier when it comes to cloth simulationAudience:
– Animators and technical animators
– Technology geeks
– Gamers and Mirror’s Edge Fans
– EA products and technology enthusiasts.
– … Anybody who is simply curious is more than welcome.