Lindsey has been drawing, painting and sculpting from a very young age, and continued her exploration of the arts throughout Highshcool. She went on to receive her Bachelor of Fine Arts with a Concentration in Illustration and Character Design at California State University at Fullerton. During her time at University she also took many courses in Biology and Anthropology, which fueled her determination to work in Concept Design for Film by stoking her interest in Creature Design and World Building. An underlying lifetime love of Film cemented her decision to move from California to New Zealand to work with the legendary Weta Workshop. During her time at Weta Workshop since 2007, she has worked on numerous film projects and created many Collectible Sculptures for Weta Collectibles. She has been fortunate to have had the opportunity to work with many film giants such as Peter Jackson, James Cameron, Richard Taylor, Guillermo del Toro, and Neill Blomkamp to name a few.
Workshop - Sculpt and Print an expressive CollectibleSat - 15:45 - room2
Talk - From Practical to Digital; 10 Years of Creating at Weta WorkshopFri - 14:15 - room1
From Practical to Digtal, 10 Years Creating at Weta Workshop. I’ll be discussing the world of concept design for film pre-production, and my personal path of beginning that journey in the practical realm of model-making and sculpting in plasteline clay. As the film industry evolves and incorporates more digital effects, many film workers, including myself, transitioned to more digital techniques. I’ll share how knowledge of practical effects can actually support digital concept design. I’ll also discuss how I use Z-Brush, Photoshop, and Keyshot regularly in the design pipeline. From my experiences working on such films as The Hobbit Trilogy, Avatar, District 9, and recently on Power Rangers (2017) I’ll discuss how important it is to have an over-arching passion for the creative process. Aside from film work, I’ll also touch on using digital sculpting for Collectibles, creating digital assets for video games and tabletop games, and even Public Art Sculpture.